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Boss and Dojo Notes

TatariHub · Published 18 Aug 2026 · Updated 19 Aug 2026 · Version 1.0

Bosses want burst and uptime. Dojo wants control, bonds, and not missing the mechanic.

Boss

Bring Taptail, Voltfawn, or Punchimp as the damage owner. Healers still matter because a dead carry does zero. Skip wide Slow tools that do nothing to a single target.

Feed attack grades on the carry. Aura: Fire/Lightning from T4 supports is a real multiplier here.

Dojo

Dojo checks positioning and CC. Specialists like Skinklet, Drilleroo, and Zaplet mark or shuffle enemies. Cheerling's panic Invincibility is a cheat-death button for tight DPS checks.

If a Dojo board has a backline threat, Invisible Water specialists and pull tools outperform raw HP tanks.

Sources: Boss challenge clears

Related: Taptail, Voltfawn, Punchimp, Skinklet, Cheerling