Guides / Boss
Boss and Dojo Notes
TatariHub · Published 18 Aug 2026 · Updated 19 Aug 2026 · Version 1.0
Bosses want burst and uptime. Dojo wants control, bonds, and not missing the mechanic.
Boss
Bring Taptail, Voltfawn, or Punchimp as the damage owner. Healers still matter because a dead carry does zero. Skip wide Slow tools that do nothing to a single target.
Feed attack grades on the carry. Aura: Fire/Lightning from T4 supports is a real multiplier here.
Dojo
Dojo checks positioning and CC. Specialists like Skinklet, Drilleroo, and Zaplet mark or shuffle enemies. Cheerling's panic Invincibility is a cheat-death button for tight DPS checks.
If a Dojo board has a backline threat, Invisible Water specialists and pull tools outperform raw HP tanks.