Guides / Stage
Stage Push Guide
TatariHub · Published 11 Aug 2026 · Updated 19 Aug 2026 · Version 1.0
Element counters, one fed carry, and a front that does not fold on the first elite wave.
Campaign stalls are usually one of four things:
Counter wheel
Fire beats Grass. Grass beats Rock. Rock beats Lightning. Lightning beats Water. Water beats Fire.
Keep at least one fed DPS of three different elements before you dump resources into a fourth 4-stage line.
Team for mid campaign
Voltfawn, Punchimp, Buddi, Boldclaw or Dreadclaw, Dewgrub.
Swap the carry to the element the stage actually asks for. Do not force a Fire carry into Water elites.