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Stage Push Guide

TatariHub · Published 11 Aug 2026 · Updated 19 Aug 2026 · Version 1.0

Element counters, one fed carry, and a front that does not fold on the first elite wave.

Campaign stalls are usually one of four things:

  • Wrong element into the lane (50% damage).
  • Carry still on T1 while the trial is sitting unused.
  • No healer, so the front dies to chip.
  • No control, so backline DPS gets walked on.
  • Counter wheel

    Fire beats Grass. Grass beats Rock. Rock beats Lightning. Lightning beats Water. Water beats Fire.

    Keep at least one fed DPS of three different elements before you dump resources into a fourth 4-stage line.

    Team for mid campaign

    Voltfawn, Punchimp, Buddi, Boldclaw or Dreadclaw, Dewgrub.

    Swap the carry to the element the stage actually asks for. Do not force a Fire carry into Water elites.

    Sources: Campaign clears

    Related: Voltfawn, Punchimp, Buddi, Dreadclaw